Error Handling
Updated 16 Mar 2026Use try / catch / finally to handle runtime errors gracefully.
try:
give player invalid_item_name 1
catch $err:
send "&cSomething went wrong: $err" to player
finally:
send "&7Cleanup complete." to player
catchis optional;finallyis optional.- The catch variable (e.g.
$err) holds the error message string. break,continue, andreturnsignals pass through the catch block untouched.